Post by Conkerrevival on Sept 15, 2013 13:57:57 GMT 1
Conker: Live & Reloaded has many changes from Conker's Bad Fur Day. Following is a list of the major changes in the game.
-New enemy added called possessed dolls.
-Conker now wears green shorts and no longer wears gloves.
-All the music in the game has been re-recorded.
-The graphics, obviously, are vastly improved. Any furry characters - (for example, Conker himself) have new fur-effects and there are other graphical modifications.
-Birdy now wears a hat.
-For much of the game, Conker now uses a baseball bat instead of the frying pan.
-Conker, when left alone, now plays a different game system, the design of which is a nod to the Game Boy Advance SP.
-The weapon-swinging mechanics are changed. In the original, the frying pan was a one-swing item. However, when the player uses the frying pan (and, after Hungover, the baseball bat) the camera zooms in to Conker, and he holds out the weapon. A triple-swing combo is also possible in C:L&R.
-The metal-garbed goblin enemies originally only seen sparsely in BFD are now spread liberally across the game's areas.
-The speech bubbles are now semi-transparent and scroll vertically through text that wouldn't fit in one bubble.
-The left analog stick can be used as a jump button if it is clicked.
-Many characters facial expressions were neutered.
Speech
-Live & Reload's single player adventure is more heavily censored compared to the N64 version.
Hungover
-During the opening cutscene, Conker stumbles out of the bar much more slowly. However, at the end of the game, the scene is replayed and he staggers wildly as he did in the original.
-The player does not have to walk all the way around the fence to reach Birdy as in the original.
-When Conker explains how to skip cutscenes, his wording is modified slightly so he says "pull the left trigger" instead of "push the L button."
-The area below the waterfall is missing (there was originally cash that the player could get later in the game.)
-The Key scene is modified. Conker walks up to a gun rack containing various weapons and gets the frying pan. Then, wood-clad versions of the goblin enemies swallow the key and Conker comments about how he thought the game was "just a straight port."
-The Gargoyle scene is modified. The frying pan doesn't work, apparently because the designers "thought it a good idea to change the training level." Conker pulls out the baseball bat and knocks the gargoyle off, then mentions to the designers that he'd like "no more surprises, please."
-Also in the Gargoyle scene, when the gargoyle mentions the change, his voice is noticeably different and there is not as much echo in his voice.
Windy
-The "NASTY/NICE" sign now has a picture of a bee for nice and a picture of a wasp for nasty.
-The beehive-stealing sequence is made much easier.
-A crosshair is added to the slingshot.
Barn Boys
-Some of the tickling bees' locations have been changed and a counter is added to help the player keep track of them.
Sloprano
-At beginning of the area wherein the player has to climb and avoid falling pooballs, two barrels have been added.
-After The Great Mighty Poo grabs Bazza the beetle in the flashback sequence, he now sticks his middle finger out.
-While The Great Mighty Poo is singing the third verse of his song, the game freezes slightly when Conker says "Your butt?" causing the rest of that verse to be slightly out of sync.
-Only 3 pieces of corn have to be fed to Chucky Poo this time around.
Bats Tower
-The angry silver cog has now been replaced by a yellow one.
-The positions of the cogs have changed abit
-The Code the player has to type in the Catfish's safe has been changed from letters to arrows.
Uga Buga
-The Rock People are alot less bulky than they were before.
-Conker only needs to pee on one rock man before Berri's cage breaks.
-Berri ass is shown instead of a rock woman in the picture's that don weaso is showing.
Spooky
-Conker now dons a Van Helsing-like outfit with wig, jacket, hat and a single barrel shotgun.
-The pier where Conker meets Gregg again has been modified to look more like a ghost town. The water has also been changed to blood.
-When the player talks to Gregg, his speech has been re-recorded so he says "pissing baseball bat" instead of "pissing frying pan."
-When Conker becomes a bat, he is now his regular orange color, whereas in BFD, he was a black bat.
It's War!
-The entire electric eel sequence in "power's out" has been removed.
-Conker now dons a full army outfit.
-Conker's two guns are now one.
-Toilet room now has a call sticker with berri on it added.
-The Tediz have been redesigned.
-After Conker first gets his gun, a sequence with a troop of Tediz running towards him has been added. The Tediz troop must then be defeated.
-In one of the life-support tubes, a BFD-style Tediz can be seen.
-When Conker accidentally shocks the soldier, the scene is extended to where Conker reads a magazine while whistling and trying to ignore the soldiers pained screams.
-The soldier also gets far more injured in C:L&R. In BFD, he simply got charred, whereas in L&R, his eyeball is hanging out of his socket, among other injuries.
Heist
-In the ending sequence, the command line the software engineer uses to communicate with Conker is in a smaller font.
An example of the graphical makeover given to the game. Conker's Bad Fur Day on top, Conker: Live & Reloaded on bottom.
-New enemy added called possessed dolls.
-Conker now wears green shorts and no longer wears gloves.
-All the music in the game has been re-recorded.
-The graphics, obviously, are vastly improved. Any furry characters - (for example, Conker himself) have new fur-effects and there are other graphical modifications.
-Birdy now wears a hat.
-For much of the game, Conker now uses a baseball bat instead of the frying pan.
-Conker, when left alone, now plays a different game system, the design of which is a nod to the Game Boy Advance SP.
-The weapon-swinging mechanics are changed. In the original, the frying pan was a one-swing item. However, when the player uses the frying pan (and, after Hungover, the baseball bat) the camera zooms in to Conker, and he holds out the weapon. A triple-swing combo is also possible in C:L&R.
-The metal-garbed goblin enemies originally only seen sparsely in BFD are now spread liberally across the game's areas.
-The speech bubbles are now semi-transparent and scroll vertically through text that wouldn't fit in one bubble.
-The left analog stick can be used as a jump button if it is clicked.
-Many characters facial expressions were neutered.
Speech
-Live & Reload's single player adventure is more heavily censored compared to the N64 version.
Hungover
-During the opening cutscene, Conker stumbles out of the bar much more slowly. However, at the end of the game, the scene is replayed and he staggers wildly as he did in the original.
-The player does not have to walk all the way around the fence to reach Birdy as in the original.
-When Conker explains how to skip cutscenes, his wording is modified slightly so he says "pull the left trigger" instead of "push the L button."
-The area below the waterfall is missing (there was originally cash that the player could get later in the game.)
-The Key scene is modified. Conker walks up to a gun rack containing various weapons and gets the frying pan. Then, wood-clad versions of the goblin enemies swallow the key and Conker comments about how he thought the game was "just a straight port."
-The Gargoyle scene is modified. The frying pan doesn't work, apparently because the designers "thought it a good idea to change the training level." Conker pulls out the baseball bat and knocks the gargoyle off, then mentions to the designers that he'd like "no more surprises, please."
-Also in the Gargoyle scene, when the gargoyle mentions the change, his voice is noticeably different and there is not as much echo in his voice.
Windy
-The "NASTY/NICE" sign now has a picture of a bee for nice and a picture of a wasp for nasty.
-The beehive-stealing sequence is made much easier.
-A crosshair is added to the slingshot.
Barn Boys
-Some of the tickling bees' locations have been changed and a counter is added to help the player keep track of them.
Sloprano
-At beginning of the area wherein the player has to climb and avoid falling pooballs, two barrels have been added.
-After The Great Mighty Poo grabs Bazza the beetle in the flashback sequence, he now sticks his middle finger out.
-While The Great Mighty Poo is singing the third verse of his song, the game freezes slightly when Conker says "Your butt?" causing the rest of that verse to be slightly out of sync.
-Only 3 pieces of corn have to be fed to Chucky Poo this time around.
Bats Tower
-The angry silver cog has now been replaced by a yellow one.
-The positions of the cogs have changed abit
-The Code the player has to type in the Catfish's safe has been changed from letters to arrows.
Uga Buga
-The Rock People are alot less bulky than they were before.
-Conker only needs to pee on one rock man before Berri's cage breaks.
-Berri ass is shown instead of a rock woman in the picture's that don weaso is showing.
Spooky
-Conker now dons a Van Helsing-like outfit with wig, jacket, hat and a single barrel shotgun.
-The pier where Conker meets Gregg again has been modified to look more like a ghost town. The water has also been changed to blood.
-When the player talks to Gregg, his speech has been re-recorded so he says "pissing baseball bat" instead of "pissing frying pan."
-When Conker becomes a bat, he is now his regular orange color, whereas in BFD, he was a black bat.
It's War!
-The entire electric eel sequence in "power's out" has been removed.
-Conker now dons a full army outfit.
-Conker's two guns are now one.
-Toilet room now has a call sticker with berri on it added.
-The Tediz have been redesigned.
-After Conker first gets his gun, a sequence with a troop of Tediz running towards him has been added. The Tediz troop must then be defeated.
-In one of the life-support tubes, a BFD-style Tediz can be seen.
-When Conker accidentally shocks the soldier, the scene is extended to where Conker reads a magazine while whistling and trying to ignore the soldiers pained screams.
-The soldier also gets far more injured in C:L&R. In BFD, he simply got charred, whereas in L&R, his eyeball is hanging out of his socket, among other injuries.
Heist
-In the ending sequence, the command line the software engineer uses to communicate with Conker is in a smaller font.
An example of the graphical makeover given to the game. Conker's Bad Fur Day on top, Conker: Live & Reloaded on bottom.